
Pour it on. The board keeps giving until there is nothing left to take.
SOLVENT
A reagent flask hangs over each of the six reels, and any base game step can pour one: wild cells, a reel of the top symbol, a Shield, a full power bomb, or acid that dissolves the low symbols. Winning symbols dissolve and the board keeps falling while there is anything left to remove. When a step comes up empty, a bomb on the board blasts and the chain rolls on.
mechanics
specs · from the engine
- Reels6×5
- Lines25 fixed
- Cascadeuntil nothing is left to remove
- Free spins7 to 21, cap 21 per award
- Hit frequency65.98%measured · math b · 1M rounds
- Bonus entry1 in 188measured · math b · 1M rounds
- RTPon request
- Max winon request
- Volatilityon request
features · named in code
- Chain Reaction — Winning symbols dissolve, the rest fall and new ones drop in. The chain keeps going while there is anything to remove, and every step of it pays within the same round.
- Uranium Wild — Uranium stands in for every paying symbol on all 25 lines. It lands on reels 3 to 6, and the reagent dispenser can pour extra wilds onto reels 1 and 2.
- Explosion — A bomb of power 1 to 4 waits for a step without a win, then blasts its cell plus the 1, 5, 8 or 12 nearest. Every symbol it destroys pays its three-of-a-kind value, and flasks in the blast pay out.
- Shield — The Shield strikes its nearest symbols, and every copy of each struck symbol climbs a multiplier ladder from x2 to x100. Frames add up on a line and survive blasts. Shields land in free spins.
- Reagent Dispenser — A reagent flask hangs over each reel. Any base game step can pour one: wild cells, a reel of the top symbol, a Shield, a full power bomb or acid that dissolves low symbols. A full gauge guarantees a pour.
- Scatter — Three or more scatters on the final board start the free spins, anywhere on the 6x5 grid. Scatters landing during the session retrigger it with more spins.
- Free Spins — 7 free spins for three scatters, 12 to 21 for more, with more bombs and Shields. A Shield on a flask lifts the flask multiplier for the session, and a session never pays less than 3x the bet.
- Flasks — Four tiers of flasks carry cash values; the top tier can hold a flask worth the 40,000x max win. A blast collects them and pays value times the flask multiplier; base game flasks pay a fixed value.
- Bonus Shop — Ten items: free spin buys that start the flask multiplier at x1, x5 or x10, buys with 4 scatters from x25 or 5 from x30, two boosts for more bonus entries, the Detonator and two super spins.
Paytable is published from the sealed math on request — we don’t reconstruct payouts.